Since the late 1980s, the work of artist, curator and researcher Darko Fritz has revolved around a significant investigation into the use of technology in culture. His curatorial work and research on New Tendencies and early digital art has earned international acclaim with exhibitions at HDLU, Zagreb (2000), Neue Galerie, Graz (2007), ZKM, Karlsruhe (2008-09) and Akbank, Istanbul (2014). Fritz edited Media Art in Croatia at the portal Culturenet. The research “The beginning of digital arts in the Netherlands (1955 – 1980)”, was awarded by the grant by Mondriaan Foundation. Fritz is founder and programmer of the grey) (area – space for contemporary and media art since 2006.
Member of professional organizations HDLU (visual arts), ULUPUH (design), and AICA (art criticism).
Talk
Oscilloscope image treatments in the film Imaginary Future: Tourism
In 1970, Cuban architect Ricardo Porro made a master plan of the tourist settlement in the shape of a human body, which was later elaborated by a group of international artists and architects. The main visual in the film Imaginary Future: Tourism by Darko Fritz is the 3D model of this tourist settlement. The film considers the question of the vision of the future and Utopia, embodied in the design of this tourist settlement, which was to synthesize architecture, sculpture, painting, and tourism.
The 3D object of the tourist settlement is displayed by various ‘walks’ of the camera through the 3D space in which display modes are changed, those generated with the Blender software, the image of depth maps, and those treated through an oscilloscope. The same visual motif is presented in several image texture qualities, and the final treatment and relationship are determined during editing.
Image treatments with an oscilloscope were carried out by Ivan Marušić Klif. The emphasis of the experiment was on the relationship between two-dimensionality and three-dimensionality of the displayed image. Along with the classical Rutt-Etra style image displacement using brightness of rendered animations, additional depth map was rendered which allowed for the both simulated and real depth to be applied as displacement.
For this project Ivan used inovative scan processing technique utilising an ordinary VGA port as a digital analog converter to connect to the oscilloscope. Not being signal based, this technique enforces a different way of thinking about scan processing – lying somewhere between analog and digital worlds, it introduces a new set of rules, artefacts and looks.